Fifth graders have been working on a mad libs coding project in Tynker. Try these mad libs:
Sixth graders continue learning more about machine learning. Today they did the Face Finder lesson in the Machine Learning for Kids website. In this lesson students made a video filter in Scratch to turn their face into a cartoon. They used data from a computer that has already been trained to recognize faces. At the end of the lesson students were asked to explain how face detection works and how it is different from facial recognition.
Second graders are learning about the life cycle of a butterfly and showing it in ScratchJr.
After training the computer to recognize the colors red, blue and green last week, the sixth graders were ready to create a program where a chameleon will change color to match its background. In this Machine Learning for Kids lesson the sixth graders learned that they can use machine learning to recognize the color of the background, and use that to switch the matching chameleon color. There were some mistakes but students realized that it's because they need to continue to give the computer more examples. The more examples you give the computer, the better it should get at recognizing colors correctly.
Eighth graders built a chair, a desk and a couch in Tinkercad today.
Second graders and kindergarteners continued to practice using the drawing tools in Scratch Jr by a creating a sprite version of themselves and designing their own rooms. They drew room decorations and changed colors of furniture. By add code to some of the decorations and furniture, they made their rooms enchanted, like Casita in Encanto :)
Enchanted rooms by Kindergarteners
Today computer class focused on honoring amazing women. Fifth graders used Canva to create posters and third graders used Google Slides to create certificates of appreciation.
To celebrate Women's History Month, third graders were asked to think of a woman they want to give a special shoutout and honor using Scratch. She should be someone they know or learned about in school or at home.
First graders learned how to use the "bump" button in ScratchJr to tell a story about a wizard helping a fairy from a dragon.