Kindergarteners were introduced to two concepts that are considered the foundation for understanding programming: instructions and sequencing. One of the activities we did before using ScratchJr is giving helping the Flurb get to the fruit, a Code.org activity. Another activity we did as a class is giving verbal instructions to help a classmate get to a destination in the classroom. Students realize that they cannot just say "move forward," instead they should say, for example, "move forward 10 steps." When an instruction did not work, students altered it. At the end of the activity, we discussed how important it is to be specific and how important order is in giving instructions, and this is true in programming. The students' first lesson in Scratch Jr is learning how the buttons work. Students made characters move up, down, left and right. They also learned to make characters smaller and bigger. Later they started using less motion blocks by using numbers under blocks. Students experimented with movement speed as well as the repeat forever block. Below are some of the projects students have done. Avery: Desmond Erin Kai Pablo Comments are closed.
|